Carry Weight and unarmed damage
Associated Skills:
1. Melee Weapons
2. Unarmed
STR | Name | Carry Weight | Unarmed Damage | Skill Modifiers |
1 | Wet Noodle | 160 | 0.5 | Melee Weapons +2 |
2 | Beached Jellyfish | 170 | 1.0 | Melee Weapons +4 |
3 | Doughy Baby | 180 | 1.5 | Melee Weapons +6 |
4 | Lightweight | 190 | 2.0 | Melee Weapons +8 |
5 | Average Joe | 200 | 2.5 | Melee Weapons +10 |
6 | Barrel Chested | 210 | 3.0 | Melee Weapons +12 |
7 | Beach Bully | 220 | 3.5 | Melee Weapons +14 |
8 | Circus Strongman | 230 | 4.0 | Melee Weapons +16 |
9 | Doomsday Pecs | 240 | 4.5 | Melee Weapons +18 |
10 | Hercules' Bigger Cousin | 250 | 5.0 | Melee Weapons +20 |
Perk | Required | Level |
Heave, Ho! | STR 5 | 2 |
Strong Back | STR 5 | 8 |
Stonewall | STR 6 | 8 |
Super Slam | STR 6 | 8 |
Unstoppable Force | STR 7 | 12 |
Weapon Handling | STR <10 | 16 |
Strength Implant | STR <10 | - |
- PERCEPTION -
Increase accuracy of attack, easier to spot enemies on Compass
Associated Skills:
1. Energy Weapons
2. Explosives
3. Lockpick
PER | Name | Skill Modifiers |
1 | Deaf Bat | Energy Weapons +2, Explosives +2, Lockpick +2 |
2 | Senile Mole | Energy Weapons +4, Explosives +4, Lockpick +4 |
3 | Squinting Newt | Energy Weapons +6, Explosives +6, Lockpick +6 |
4 | Unsuspecting Trout | Energy Weapons +8, Explosives +8, Lockpick +8 |
5 | Wary Trout | Energy Weapons +10, Explosives +10, Lockpick +10 |
6 | Alert Coyote | Energy Weapons +12, Explosives +12, Lockpick +12 |
7 | Big-eyed Tiger | Energy Weapons +14, Explosives +14, Lockpick +14 |
8 | Monocled Falcon | Energy Weapons +16, Explosives +16, Lockpick +16 |
9 | Sniper Hawk | Energy Weapons +18, Explosives +18, Lockpick +18 |
10 | Eagle with Telescope | Energy Weapons +20, Explosives +20, Lockpick +20 |
Perk | Required | Level |
Friend of the Night | PER 6 | 2 |
Sniper | PER 6 | 12 |
Light Step | PER 6 | 14 |
Better Criticals | PER 6 | 16 |
Infiltrator | PER 6 | 18 |
Perception Implant | PER <10 | - |
Four Eyes (Trait) | PER <10 | - |
- ENDURANCE -
Increase max health, Poison Resistance and Radiation Resistance
Associated Skills:
1. Survival
2. Unarmed
END | Name | Max HP | Fatigue | Skill Modifiers |
1 | Basically Dead | 120 | 20 + (LVL x10) | Survival +2, Unarmed +2 |
2 | Crumbly | 140 | 40 + (LVL x10) | Survival +4, Unarmed +4 |
3 | Do Not Bend | 160 | 60 + (LVL x10) | Survival +6, Unarmed +6 |
4 | Handle with Care | 180 | 80 + (LVL x10) | Survival +8, Unarmed +8 |
5 | Stain-resistant | 200 | 100 + (LVL x10) | Survival +10, Unarmed +10 |
6 | Hardy | 220 | 120 + (LVL x10) | Survival +12, Unarmed +12 |
7 | Tough-as-nails | 240 | 140 + (LVL x10) | Survival +14, Unarmed +14 |
8 | Flame Restardant | 260 | 160 + (LVL x10) | Survival +16, Unarmed +16 |
9 | Bulletproof | 280 | 180 + (LVL x10) | Survival +18, Unarmed +18 |
10 | Unstoppable | 300 | 200 + (LVL x10) | Survival +20, Unarmed +20 |
Perk | Required | Level |
Lead Belly | END 5 | 6 |
Rad Resistance | END 5 | 8 |
Stonewall | END 6 | 8 |
Strong Back | END 5 | 8 |
Life Giver | END 6 | 12 |
Long Haul | END 6 | 12 |
Solar Powered | END 7 | 20 |
Rad Absorption | END 7 | 28 |
Endurance Implant | END <10 | - |
- CHARISMA -
Increases companion nerve
Associated Skills:
1. Barter
2. Speech
CHR | Name | Companion Nerve | Skill Modifiers |
1 | Misanthrope | Armor & Damange +5% | Barter +2, Speech +2 |
2 | Old Hermit | Armor & Damange +10% | Barter +4, Speech +4 |
3 | Creepy Undertaker | Armor & Damange +15% | Barter +6, Speech +6 |
4 | Peevish Librarian | Armor & Damange +20% | Barter +8, Speech +8 |
5 | Substitute Teacher | Armor & Damange +25% | Barter +10, Speech +10 |
6 | Cheery Salesman | Armor & Damange +30% | Barter +12, Speech +12 |
7 | Diplomat | Armor & Damange +35% | Barter +14, Speech +14 |
8 | Movie Star | Armor & Damange +40% | Barter +16, Speech +16 |
9 | Casanova | Armor & Damange +45% | Barter +18, Speech +18 |
10 | Cult Leader | Armor & Damange +50% | Barter +20, Speech +20 |
Perk | Required | Level |
Ferocious | CHA 6 | 6 |
Animal Friend | CHA 10 | 10 |
Charisma Implant | CHA <10 | - |
- INTELLIGENCE -
Raises the skills point you again and improves Medicine, Repair and Science
Associated Skills:
1. Medicine
2. Repair
3. Science
INT | Name | Skill Points | Skill Modifiers |
1 | Sub-brick | 10.5 | Medicine +2, Repair +2, Science +2 |
2 | Vegetable | 11 | Medicine +4, Repair +4, Science +4 |
3 | Cretin | 11.5 | Medicine +6, Repair +6, Science +6 |
4 | Knucklehead | 12 | Medicine +8, Repair +8, Science +8 |
5 | Knowledgeable | 12.5 | Medicine +10, Repair +10, Science +10 |
6 | Gifted | 13 | Medicine +12, Repair +12, Science +12 |
7 | Smartypants | 13.5 | Medicine +14, Repair +14, Science +14 |
8 | Know-it-all | 14 | Medicine +16, Repair +16, Science +16 |
9 | Genius | 14.5 | Medicine +18, Repair +18, Science +18 |
10 | Omniscient | 15 | Medicine +20, Repair +20, Science +20 |
Perk | Required | Level |
Retention | INT 5 | 2 |
Swift Learner | INT 4 | 2 |
Comprehension | INT 4 | 4 |
Educated | INT 4 | 4 |
Entomologist | INT 4 | 4 |
Pack Rat | INT 5 | 8 |
Nerd Rage! | INT 5 | 10 |
Computer Whitz | INT 7 | 18 |
Intelligence | INT <10 | - |
- AGILITY -
Action Points and regeneration. Speed of weapon draw, reload, and maximum run speed)
Associated Skills:
1. Guns
2. Sneak
AGL | Name | Action Points | Skill Modifiers |
1 | Walking Disaster | 68 | Guns +2, Sneak +2 |
2 | Accident Prone | 71 | Guns +4, Sneak +4 |
3 | Oaf | 74 | Guns +6, Sneak +6 |
4 | Butterfinger | 77 | Guns +8, Sneak +8 |
5 | Under Control | 80 | Guns +10, Sneak +10 |
6 | Catlike | 83 | Guns +12, Sneak +12 |
7 | Knife Thrower | 86 | Guns +14, Sneak +14 |
8 | Knife Catcher | 89 | Guns +16, Sneak +16 |
9 | Acrobatic Marvel | 92 | Guns +18, Sneak +18 |
10 | Walks on Water | 95 | Guns +20, Sneak +20 |
Perk | Required | Level |
Rapid Reload | AGI 5 | 2 |
Quick Draw | AGI 5 | 8 |
Silent Running | AGI 6 | 12 |
Sniper | AGI 6 | 12 |
Light Step | AGI 6 | 14 |
Action Boy/Girl | AGI 6 | 16 |
Slayer | AGI 7 | 24 |
Nerves of Steel | AGI 7 | 26 |
Small Frame (Trait) | AGI <10 | - |
Agility Implant | AGI <10 | - |
- LUCK -
Raise the chance of critical, lucks in gambling. Boosts all skills.
Associated Skills:
1. All
LUCK | Name | Skill Modifiers |
1 | 13 Pitch-black Cats | Critical Chance +1, All Skills +1 |
2 | Broken Gypsy | Critical Chance +2, All Skills +1 |
3 | Sickly Albatross | Critical Chance +3, All Skills +2 |
4 | Spilled Salt | Critical Chance +4, All Skills +2 |
5 | Coin Flip | Critical Chance +5, All Skills +3 |
6 | Stacked Deck | Critical Chance +6, All Skills +3 |
7 | Lucky 7 | Critical Chance +7, All Skills +4 |
8 | Leprechaun's Foot | Critical Chance +8, All Skills +4 |
9 | 21-Leaf Clover | Critical Chance +9, All Skills +5 |
10 | Two-headed Coin Flip | Critical Chance +10, All Skills +5 |
Perk | Required | Level |
Fortune Finder | LUCK 5 | 6 |
Scrounger | LUCK 5 | 8 |
Miss Fortune | LUCK 6 | 10 |
Mysterious Stranger | LUCK 6 | 10 |
Better Critical | LUCK 6 | 16 |
Luck Implant | LUCK <10 | - |
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