~Before the next destination, lets back to this place for some treasure.
~Enter from the top left entrance. Now double jump will bring you to the right side where the broken ladder is.
~Proceed to the right part of the map which you couldn't reach in the first visit, go down to the bottom area to find the second warp point of the map.
~From the second warp point, go up and left. Then go to the top for the glyph by using the magnetic fields. Once you reach there, you have to stick with the magnetic field because the wind can blow your down. To absorb this glyph, swing yourself to the right end of the floor without dropping and immediately press UP to absorb the glyph, you should able to get this Pneuma glyph before the wind blow you down at the left gap.
~After this, follow the path to left. While going up, you can find a secret spot just below before the exit. Break the wall on the right to get a Ruby.
Location:
~Now use the save point in the next room.
~HIDDEN TREASURE: Above the save room, the other exit of the map is located at right side. Before that, head to left and run down the mountain. Then go right through the path below the mountain. Follow this path until the end, now crouch in the end of the path to find the treasure, Emperor Ring.
~Now move one more section to the left. You will find the Fire Demon at the middle of the mountain. As you can see a glyph appears while the Fire Demon start casting the fire spell. Once you see the glyph appears, absorb it before it gone, which is the Ignis glyph.
~After that, head to the exit on the right, save the villager, Marcel, before leaving the place.
~Not going for the next destination yet, there's somemore to explore here. Make your way to the second floor where the first save room is.
~Right outside the save room, you can use those magnetic fields to reach to the top, then go into the left section.
~Now you're able to take that chest in midair with double jump ability, which is a Fool Ring.
~Continue to the next room at left where the lonely Bone Scimitar is. Needless to say, defeat that Bone Scimitar first before anything.
~Now tight to the left wall of the room, perhaps you have noticed those small stones hidding a glyph early of the game. What you can do is destroy a large amount of the stones in once and then absorb the glyph before the stones cover the glyph again. And this is why I want you to get Ignis glyph before. (If you missed the Ignis glyph, check the Tymeo Mountain section above here)
~Set Ignis into both of your glyph slots, perform a glyph union to the stones wall and then absorb the Cubus glyph immediately.
Credit: tri-Ace Fanboy from GameFAQs mentions the Ignis + Ignis union.
Location:
~After this, if you have alot of time to spend, stay here abit longer to get the Justice Ring from the hidden treasure as well.
~HIDDEN TREASURE: What you can do for the Justice Ring is, keep destroying the stones behind the wall again and again. Eventually the stones will stop falling from the first line and so on. Remember your ranged glyph can always hit the furthest stones. Keep on doing this until all the stones stopped falling and the treasure will appear, which is the Justice Ring (Enemies killed increase attack power).
Location:
~That's all for this place, you may go for your next objective now.
~Follow the path to left. Before go down the cliff, jump to the left to get the first warp point.
~Search the right side in the middle of the cliff to find the save point.
~On the icicle passage on the bottom, you will encounter a Mimic, so prepared to fight it before you open the treasure chest.
~Waterfall area, head up to the top level and you can find a Vol Grando glyph over there. Use the magnetic field to swing yourself to the glyph and absorb it immediately, you should able to obtain it before you're pushed away.
~Now the waterfall will be dissolved. Jump down and stick to the left part, perform a midair jump to get the Heart Max Up treasure.
~At one level below the Heart Max Up chest, break the wall on the left to enter the secret room. Save the villager Irina inside that room.
~HIDDEN TREASURE: Crouch in the middle of the waterfall. Obtain Lovers Ring.
~Back down to the bottom passage and head to the left. Make sure you check the last room at left side after overcome the Armored Beast enemy, there's a HP Max Up chest inside that room.
~Afterwards, follow the path leads to the icicle cliff. About the second level of the cliff, the wall on the right is breakable, so break it and grab the Onyx from the wall.
Location:
~At the next cliff can find another save point in the room at left.
~Proceed to the top, find the warp point on the right.
~Move left to the mountains area, check the path under the mountains for more items if you like.
~The second mountain can find the Vol Hasta glyph. The fourth mountain can find a Inire Pecunia and MP Max Up through the path below the mountain.
~Since you can find alot of Lizardmans here, try farm a Vol Scutum glyph form this enemy.
~Prepare your powerful combination to get pass the first area as fast as you can to prevert from being surrended by Flea Man. Just jump over the enemies like Werewolf and Lizardman.
~Next area can find the save room on the bottom right. There's a status on the top left part of this area, to reach that part, stomp on an Altair and perform a midair jump so you could get higher. To perform a stomp in the midair, double jump and press DOWN + B buttons.
~Break the statue and absorb the Sapiens Fio. Now equip the Sapiens and two Vol Grando glyphs for the next fight.
~BOSS: Gravedorcus (HP: 3600) A block will be pushed from your standing place, prepare to jump away from its fin attack from the back. After that, the boss will show at the opposite site from where it does the fin attack, either the poison breath or toss out alot of mines, dodge its mines and destroy all of them, by using Vol Grando glyph is easier. The boss will repeat fin and poison/mines attack few times, but basically use the block as your sheild should be enough to dodge these moves. Later it will appear at one of the blocks and slash it away. Once both blocks are destroyed, run to the side where the direction of the last block was slashed and wait the boss at the end of the side, it will dash to you and stupidly jump onto the, so slide under the boss once it jumps. Make more Vol Grando attack before it's recover. After this move, the boss will start over the fin and poison/mines attack again.
~Next area, there's a Chamomile on the top right part, you can stomp the Stone Rose to reach there like how you did in the previous area before the boss fight, but this is harder to be done.
~Before the next area, search the corner behind the Stone Rose and break it for a Diamond.
Location:
~Afterwards, proceed to the left until the end of the map for a scene.
~Before you leave the last room, destroy the wall on the left for Hermit Ring.
~Get pass the passage to the hall, enter the top right room to find 2000 Gold.
~Cross the middle passage to the left hall. Top left room contains 2000 Gold as well, another thing is you can break the top left part of this room to get a Schinitzel.
Location:
~Next, go down to the bottom. The left side is a dark room contains a glyph which is Vol Umbra. You can have a try if you need it now. Or else, wait until you get the Arma Machina late of the game then only you return to this place. Additionally, by using Arma Machina to destroy all those spikes in the dark room will unlock the Fortune Ring.
Check the Dark Room map here if you want to challenge it for now: Dark Room Map
~Now move to the right to find the save room. Be ready for the next fight.
~BOSS: Albus (HP: 4000) You might notice the Acerbatus glyph appearing from this boss in one of his skills, and this is the only way to obtain the Acerbatus glyph. Needless to say, if you want this glyph, you should absorb it before it gone and don't kill the boss before you got the glyph. The better way is keep sliding to his back so you can always keep a short distance with him, even for the rest of the fight after you got the glyph as well, just wait until he does any move, you will have good chance to hit him.
~First of all, make sure you have fully charged your hearts. Do remember in the room at the very beginning of the game can find a heart panel.
~Save your game before enter the top right room for the next battle.
~BOSS: Barlowe (HP: 4000) Pay attention to his spell book which is a sign of what he's gonna do in the next move. The Globus (purple sphere) can be dodged with a short jump, that's mean do not jump too high. Eletricity hit can be dodged with a double jump. Once he lands on the ground, jump as his book touch the ground otherwise you will be freezing until his next move. Another move is fireballs attack, you must run, jump, and slide to dodge all of them. As the boss getting lower HP, he will warp and attack from both side, double jump is the best way to dodge this move. Recommend use ranged glyph for this fight. And you may get the Globus glyph from the boss as well, likewise, absorb it when he show it.
~Enter the castle. Find the save room on the right. Find the Heart Max Up on the opposite side of the save room, it's on the top left part.
~While going up the building, above the second Blood Skeleton can find a Tasty Meat hiding in the edge.
Location:
~Top right leads to a treasure, but currently you couldn't get pass the wall, so take the left path.
~HIDDEN TREASURE: The next room will face the Black Panthers and a Peeping Eye enemies. Once you get rid of them, jump to the platform at top right corner and crouch for the White Drops hidden chest.
~Move up until the room you see the Draculina enemy, find the HP Max Up at top left corner of the room.
~In the hall before the boss arena can find the save room on the right and warp point of the section on the left. Top left of the hall contains a chest with MP Max Up.
~BOSS: Wallman (HP: 9999) The way to defeat this boss is absorb his Paries glyph. The boss will throw out some bombs and the explosion will damage all the straight lines extending from the bombs. The chance to get his glyph is the moment before the bombs explode, and do not expect you can absorb it on the ground, the location to absorb his glyph is on the blue block that's near the boss. You must wait for the turn when the bombs could not damage this point, and quickly jump to the blue block and hold UP to absorb it as soon as it's available.
~Now you obtain the Paries glyph. Equip it and get through the wall with shiny energy. Destroy the statue for Melio Confodere.
~Go down and take the left path from the branch.
~After the small room, you will encounter a Draculina at the top left and 3 Mad Butchers on the lower part of the area. The wall behind that Draculina can be destroyed and inside there can find Refectio glyph and Hanged Man Ring.
~Continue to the lower area until you get passed the long dining hall with 2 annoying Tin Man enemies, you can find another secret spot. Find the convexy crate above the Mad Butcher, break it for Cream Puff.
Location:
~Afterwards, go down to obtain the Dextro Custos glyph in the end of this section. Then make you way back to the Nightmare Gate section.
~Proceed to the passage above the first save room of the section, head to left and use the Paries glyph to get pass the energy wall. Take the HP Max Up chest.
~Go right from the branch to find a Valkyrie Greaves chest in the next hall. After this, you should turn back to the branch and take the other path because it's blocked you from getting further.
~Go down the long stairs, next area follow the path to left.
~In the next stairs, enter the room on the left and inside this room covered by full of flames. In the end of the room contains the Vol Ignis.
~By the way, you should get the Nitesco glyph from the Nova Skeleton. Additionally, try farm the Fidelis Polkir from the Polkir as well.
~Once you reach to the passage leading to the right, search the top right part of the end of the passage to get a Mercury Boots.
~Next section, you can find a warp point at the mid of the stairs and a save room on the bottom.
~BOSS: Blackmore (HP: 5000) The left corner is the only place you can stay unless the boss has gone backward. Dodge his melee hit and breath attack by jumping. Double jump whenever his shadow raises its arm should be right. As for his shadow's comets, you must judge by how the shadow blow out the comets, if its body seems like moving back means the comets will drop in different spot which about 1 Shanoe's body space between each comet, if its body didn't move that move while blowing the comets indicates the comets will all fall on the corner (the leftern spot). The recommended glyph for this fight is Nitesco (from Nova Skeleton), if you have not obtained this glyph yet, use other powerfully ranged glyph that you got.
~Proceed to the right side after the boss fight. In the next area, take the right path from the branch instead of going up. In the following area, go up to the end and inside the only room up there can find a Heart Max Up behind the Red Smasher.
~Leave the room, go down to the bottom of the area and you will encounter a Flea Man down there. Get rid of the Flea Man first, now perform Lizard Tail (DOWN + B) slide several times to destroy the ground.
Location (the ground is already destroyed):
Or Video (start from Blackmore boss room):
~Jump down to the underground, move left to get a Super Potion. Move right and use the Paries glyph to get pass the wall and obtain Felicem Fio. Jump and hit the wall on the right to unblock another energy wall, use Paries again to get pass the second wall to obtain Rapidus Fio, which is a very useful glyph! Other than these, you can find another entrance of Dracule's Castle as well.
~After all, head back to the branch just now you passed. This time go abit up and head to the left room.
~HIDDEN TREASURE: The room you could see the rock keep falling from the top. The wall at the first corner is an energy wall, which means you can go inside with Paries glyph on. Before that, the small space below the energy wall is the hidden treasure spot. Crouch at that space to get the treasure, Star Ring.
~In the same room, use the Paries to get into the wall so you can avoid the falling rocks. Reach to the top of the room and obtain the Lapiste glyph.
~Afterwards, go back to the branch you came just now, now head to top right.
~Next area, break the wall on the bottom left corner to get a White Drops.
Location:
~In the water room, you should push down the second block into the water then only push the first block. If you have pushed the first block accidently, just exit and re-enter this room and do it again.
~Continue to the top part of the next place will reach to the other section.
~Take the Melio Hasta glyph at the beginning. Save point is inside the room on the right of this hall.
~HIDDEN TREASURE: Move on level above the save room and go to the right door will get you to the outer area. There's the first encounter with Blade Master. Now see the platform just above the door? Crouch on that platform to obtain the hidden treasure, a Green Drops. Besides, you can find another treasure and 2000G in the end of this area.
~Back to previous area and go up, explore the top left room for Heart Max Up.
~Get pass the passage leading to the right, there's a secret room behind at top right which is behind the Lizardman Blade, break the wall to enter this room to obtain a HP Max Up.
~Same area where you encounter the first Lizardman Blade, another secret spot is right at the edge of the stairs to the right. Break it for a Green Drops.
Location:
~Move down to reach the lower part, you can find an MP Max Up at bottom left.
~HIDDEN TREASURE: Next area, will be an outer area. The first part of the passage will encounter some Blade Masters and the second area will face a Lizardman Blade. The treasure is in the second area where the Lizardman Blade is. Crouch on the platform of the left side to find it, which is a Red Drops.
~Next building, take the right path first and you should able to find the warp point of the section. Beside this, check the bottom room for Valkyrie Mail.
~Move up to next floor, break the top left wall to open up the secret room contains a treasure chest with Moon Ring.
~First of all, destroy the statue around the right side and absorb the Vis Fio glyph. A save room is located in the top left room. For now, take the middle left path to advance.
~When you reach to a bigger room, take the lower right door instead of lower left. Use the magnetic fields on the two wheels with Magnes or Rapidus Fio glyph to get pass the spikes.
~Next area encounter an Automaton ZX27. Try farm an Arma Machina from it. After that, take the exit at the bottom. Beat the next passage with 2 more Automaton ZX27 to reach to the last room.
~Now what you need to do in the last room is hit both switches with an electricity attack together. Personally, I use Glyph Unions of Melio Hasta and Vol Fulgur, double jump and hit the top switch and then following with the bottom switch as soon as I land on the ground.
Video:
~Obtain Morbus glyph.
~After this, return to outer area and then go to the lower area from the left part of this section.
~Once you reach this section, go all the way to left until the end. The wall at the end can be destroy. What's hiding inside this room is a HP Max Up.
~Do down and enter the room on the right. Beware of the Spectar Sword, do not let it stay too close to you. In the end of this path can find the Melio Scutum glyph from the statue.
~Follow the path to left, obtain Melio Culter and then Melio Falcis glyphs from the statue as well.
~The warp point of this section can be found in the first stairs area, and it in the left room.
~Go until the next stairs area, check the left room to find the save room.
~The small platform just in front of the boss room gate is breakable spot. Break it the obtain a Mint Sundae.
Location:
~Enter the room after the boss arena and get the Arma Custos glyph.
~Back to the left, take the warp point to Barracks section. From there, go up and then right to the Mechanical Tower.
~Overcome the passage with an Automaton ZX27, encounter 2 Lizardmans and unlimited Medusa Head and Gorgon Head. Beware of the gold Medusa Head and Gorgon Head (gray) which can inflict Stone when touched.
~In the next room, you should use the Magnes glyph to get pass the spikes. Make sure you search for the upper part of this area to find the Valkyrie Mask.
~Next area leads to top.
~Following room, break the wall at the right end can find a HP Max Up.
Location:
~Still in the same room, find the chest at mid left of the area which contains a Heart Cuirass. Afterwards, take the top right door.
~Next section, you will face tons of Medusa, Gorgon Heads especially the top area. Get pass them to the next room, overcome the Bugbears and reach to the last room. You will get the Death Ring from the treasure chest.
~Return to the room where Heart Cuirass was, and take the top left door.
~Move to the upper area, then go to the right can find the warp point as well as the save room on the right before the boss room.
~BOSS: Death (HP: 4444) First of all, make sure your Heart is full. Equip everything that boost your attack and strength, We are going to end this as soon as possible, so equip the Death Ring as well. For glyph, you can try Melio Falcis, Nitesco, and Vis Fio. Enter the battle, activate the Vis Fio and then blast him with Glyph Unions of Melio Falcis and Nitesco. This fight could be end before you run out of Heart.
~Enter the room behind the boss arena and get the Sinestro Custos glyph.
~Now back to lower area, take the left path from the branch at the cliff.
~Follow the passage to the left and you will find the cerberus lock. Step on the button with all Custos glyphs equiped to open the lock.
~Reach to the cerberus statue, use the Custos glyphs to light up the statue.
~Go straight up to the top, enter the left room to find the save point. The edge of the platform just before the save room can be destroyed, so destroy it to get an Eisbein.
~Follow the only path to upper area. From the room you encounter some Cave Trolls, proceed to the door that leads to left (for some extra stuffs).
~Overcome the Lilith and Final Knights, you will come to a large empty hall with unlimited Winged Skeletons. In this area, you can find a MP Max Up, a random treasure chest, and the Volaticus which is the glyph allows you to fly.
~Now use the Volaticus glyph to fly to the top of current place, the Sun Ring, Blue Drops, MP Max Up, Heart Max Up are in the chests up there.
~After all, back to the place you came. Take the top right path to advance.
~Proceed to the room with a Blade Master and Bugbear near the entrance, break the wall right on top of the entrance to find the Judgement Ring. Top right find the warp point and bottom left find the Heart Max Up chest.
Location:
~In the same area, use Volaticus glyph to fly up to the ceiling and break it. You can obtain Onyx, World Ring, Diamond, Gold Ore on the rooftop.
Location:
~Now head to top left, after the small empty room, you will need the Paries glyph again to obtain the MP Max Up and Super Potion on the bottom area.
~Next room will be the save room before the final boss. Since there's a warp point around here, lets back to certain locations to discover the remaining secrets that have not been mentioned in the walkthrough yet. Of cause you can enter the final battle anytime if you are not interested.
~Back to Tymeo Mountains. Make your way to the cliff in the center of the map, where you can find the Rock Knights and Yeti on the suspension bridge. Check the left room at the middle of the cliff, and there's a shiny wall leads to a Devil Ring, activate Paries glyph to pass the wall.
Location:
#= Misty Forest Road
~Back to Misty Forest Road from the left entrance. In the second area, you can find an shiny wall. Activate Paries glyph to get pass the wall.
Location:
~Obtain Melio Arcus from the statue, then Hierophant Ring in the chest. Before you leave, destroy the wall in the end for a White Drops.
Location:
#= Mystery Manor
~Back to Mystery Manor and proceed to the left room. As mentioned before the Vol Umbra is inside this dark room. If you haven't gotten it yet, you can now activate the Arma Machina glyph to help.
~HIDDEN TREASURE: Use the Arma Machina to break down all the moving spikes to unlock the treasure, which is a Fortune Ring.
#= Wygol Village
If you have followed the walkthrough, you will definitely have saved all villagers in the game. Find them in Wygol Village and they will give you some side quests which I never mentioned in the walkthrough. Please check this section for more details of each quest from the villagers.
~Enter from the left entrance, use the warp point to where we left off, the Final Approach - Dust to Dust section.
~Make your way to left where the final save room is. Save your game before the final boss.
~Final preparations I would like to use the suicide trick like how we fought Death, because we should end it immediately before things are getting nasty. Make sure you have enough items to heal your full HP for safety. Besides, make sure you heart bar is full (or at least 120 hearts).
Equip Death Ring and Judgement Ring, as well as other equipments that boost your attack power. For glyph, use Melio Falcis, Nitesco, and Dominus Agony. When Dominus Agony is on, you could deal over 1000 damage with Glyph Union.
~BOSS: Dracula (HP: 9999) Enter the room, once the battle begins, move closer to the boss and activate the Dominus Agony and slash the boss with Glyph Unions of Melio Falcis and Nitesco. His first move probably will be shooting the little fireballs, and which be destroy by your Glyph Union, so ignore it and keep slashing with as much as possible. Depending on your level, if each of your Glyph Union hit deals over 1500 damage, this battle will end before the boss finish the first move, yes just in a few seconds.
Incase if you could not finish him yet, his next move probably will be walking to you and kick, assuming your HP is very low now since Dominus Agony reducing your HP, so heal your HP with items now. Move abit further when the boss getting closer with you, hit him with a few more Glyph Union attacks to end him. After a short event, you must use the Glyph Union of Dominus Anger and Dominus Hatred to end the fight.
That's all for the story. Congratulation!! Enjoy the ending!!
Following on the success of Dawn of Sorrow and Portrait of Ruin the legendary Castlevania series is back in its 3rd installment on the Nintendo DS™. This time you play as a member of the Ecclesia, an organization that has sworn to defeat the evil forces of Dracula. Use the brand new Glyph attack system which has more than 100 different combinations to battle Dracula and his minions throughout 20 explorable areas. Take part in side quests and collect items to power up your character in the next great Castlevania game produced by Koji Igarashi.
Features:
Castlevania: The Order of Ecclesia features intense side-scrolling action game play as you quest to collect elements that will help you in your quest against Dracula Explore all-new outdoor areas from the forests to the ocean
Compete head-to-head mode via the Nintendo DS Wi-Fi Connection
Sell and buy items and equipment you have found while playing with other players utilizing Nintendo DS Wi-Fi Connection
Connect to the upcoming Wii version of Castlevania for special unlockable items
Utilize multiple abilities and attacks simultaneously with the all-new Glyph attack system
Replay more than once to discover the multiple endings
~Once you gain control of the character, jump to the top and open the door to the right.
~After some scenes, you'll get some tutorials of the game. Press UP to obtain the Glyph. After that, press START and select the "Glyph", set the Confodere to both Y and X slot. Hit Barlowe as training.
~Afterwards, move right to get more training with some Skeletons.
~Exit to the hall. Top right room can find Barlowe for some hints.
~HIDDEN TREASURE: The opposite side of the Berlowe room (press DOWN to get it), which contains Record 1.
~Now if you back to the right side where you start, you can find the Record 5.
~The second room in the middle level is a save room. Bottom left is to exit the place. Leave here to the next location.
~Follow the path, to right is a warp point. Climb up before the warp point and check the left room can find a Magnes glyph and a save point.
~Middle area, check to room at left. Find the chest behind the cat to get Max HP increment (Press DOWN and B to slide).
~Middle path to the right, destroy the statue for a hidden Culter glyph.
~By defeating Bone Scimitar, you may have a chance to get the Secare glyph, which is quite useless at the moment, so spend a little time here to farm it.
~Next room, take the Book of Spirits relic from the chest. Jump up and break the wall to the left, you can find a chest to raise max HP as well.
~At the right corner of the third level (image link below), break the edge to discover a Red Drops.
Location:
~Make you way to the top area, save your game in the left room. Use the magnetic fields to reach the top for a boss fight.
~BOSS: Arthroverta (HP: 700) Just not hit too much in once. The magnetic fields on the top are used to avoid the attacks from the boss especially the rolling hit. For his arm attack, you can simply stay in a distance to dodge it, and his web attack is just like how's the Skeleton throw the bones, quite easy to be dodged as well.
~After the fight, enter the inner room on the right to see a scene.
~Leave this place and head for the new location in the map.
~Enter Ruvas Forest. Destroy the statue which is hiding a hammer glyph, Macir.
~Defeat the Nominon (flying enemy) as soon as it appears because it could bring you alot of trouble if other enemies appear together with the Nominon. Also beware of the Une that will trap you on the ground. Get pass the road to the new location.
~BOSS: Giant Skeleton (HP: 800) Smartly use the Magnes to evade his attack. For safety play, equip the Macir glyph, stick to the central magnetic field. You will able to hit the boss when he's close. After one or two hits, immediately move yourself higher, so the boss will get further from you. Now release the arrow button while holding R at the magnetic field to lure the boss come closer again so you can hit him again. Repeat this until the end if you want it easy.
~Move forward while avoid to be spotted by the security light, find a save point behind the Magical Ticket treasure.
~The bottom of the save room can find some items as well as MP Max Up.
~Proceed through the path on top of the save room to the other side. On the same floor as the save room, you may spot a small hidden room and the entrance is blocked by a wall that you can break just behind the torch to enter this room. Take the Priestess Ring in the treasure chest.
~Move to bottom, remember to get the HP Max Up from the chest at the corner.
~Follow the bottom path to the middle, a scene trigger as you meet Albus. Absorb the Dominus Hatred glyph.
~Go right to the following area. You will face the pendulum and spiked crates. Get through them by the combination of jump and slide depends on your style, be sure you don't walk through the spiked crates of else you will be locked and taste the damage of the pendulum.
~Check the last room on the right and save the villager, Abram.
~Head up, move left. Defeat the Invisible Man and The Creature next.
~Run up the stairs and another save room is on the right.
~Outside the save room, stick to the magnetic field and break the floor on the right to discover a hidden item, Konami Man
Location:
~At the other side, you can find a statue hiding a Falcis sickle glyph.
~In the area shown below the second save room here contains a Vol Fulgur glyph. Make sure you saved your game before you try to get pass the electricity.
~HIDDEN TREASURE: Move right, which is the last area of the map, if you alert the security and able to defeat all the enemies, a secret treasure will appear which contains a Strength Ring.
~Check the golden chest for the Glyph Sleeve before you leave.
~BOSS: Brachyura (HP: 1800) This fight is different, the boss attack from the bottom, so prepare the glyphs that can hit lower area such as Macir, Torpor, and more. Always stay at the lower left corner and attack because he will not attack this spot at the start, be sure you hit the bubbles that are coming to you as well. Pay attention to his arm because once you deal enough damage to him, he might slam the different side instead of only hitting the top right part. When the boss change to red colour, be ready to rush up to the higher area, while he's breaking the ceiling, you can make more attack at the lower left area. Repeat this tactic until you get to the elevator, kill the boss by pusing down the elevator.
~After the fight, take the elevator to the top again, you can find the Luminatio glyph.
~Get to the bottom of the map, save the villager, Eugen.
~Follow the path to left and will get to the chest with Serpent Scale, and the other exit of the map.
~In the second third area, search the treasure at lower left corner which covered by 2 Needles to get Heart Max Up.
~As you get to higher area you can see a small room straight up from the warp point (blue). You can reach to this room from the left path. Before this room, you need to use the explosive barrel to break the rocks that are covered the entrance. The way to move the barrel is move yourself through the space in- between the barrel and the balloon. The items you could obtain in this secret room are MP Max Up, Super Potion, and Heart Max Up.
~After the save room. Go to the opposite side can find the Fortis Fio glyph in the statue. And the next area to the left can lead back to the top part of the map. What you need to do is pull the explosive barrel to the rocks on the top and then destroy it to break the rocks.
~While going down to the left area, you can find a shield glyph, Scutum in the statue as well.
~Make your way to the lower right room because there's another villager, Monica has to be saved.
~HIDDEN TREASURE: To the bottom left, get pass the treasure, and there's a place can find a Specter. It looks like an empty place but if you crouch in the middle you will discover the treasure contains a Magician Ring.
~HIDDEN TREASURE: Once you enter the place, crouch in the middle of the candles to discover the treasure, Blue Drops.
~Next area, jump up to the right part to save your game.
~Head to left. Pay attention to the map while going up to higher area, there's a hidden room on the left. Destroy the wall to enter this room for an Empress Ring.
~Get pass the spikes area by using your Magnes. In the following area, stick to the rigth while going up to find a villager, Laura inside the small room. Move up abit can find the warp point on the left.
~Next area, explore abit in the left can find the Fides Fio glyph and MP Max Up. Afterwards, take the top path to exit.
~It's pretty straightforward, so just proceed with the only path. Save your heart to defeat the Grave Digger easier with Glyph Unions.
~Come to the third area, break the statue for Vol Macir glyph. Use the magnetic field to the higher area on the right to get a Sage, which is also a quest item for the villager named Abram.
~Later will face the Enkidu and White Dragon. The faster you defeat the White Dragon, the easier this battle will be. Try Luminatio when you have chance to get near to the White Dragon, needless to say, other than Luminatio, you should make more damage with your melee weapons in the same time. As for Enkidu, he moves very slow, so can be dodged easily.
~Proceed to the bottom. In the area where you see a group of Bone Pillars, you can find another secret spot which is the edge of the floor separates the Bone Pillars at the bottom. Hit the edge to obtain a Black Drops.
Location:
~The treasure behind those Bone Pillars contains an MP Max Up.
~Head left of the place, save your game at the save point before the boss room.
~BOSS: Maneater (HP: 2500) A flying enemy, prepare some glyphs that can hit larger area. Do not let the boss force you into the spaceless side, make sure slide to the other side when you get the space below him. The bouncy red skulls are very annoying, recommend destroy them when this thing has been released. Somemore, pay attention to the tentacles especially when the boss stops moving, stay away from the direction where the tentacles pointing to avoid the circles. Another possible move of this boss is fly high and slam on the floor, it's very easy to be dodge, be sure you get this opportunity to deal more damage.
~Proceed to the next room after the boss. After the scene, open the golden chest to get Ordinary Rock relic. Finally you are able to perform the jump in the midair. Save the villager, George, before leaving.
~Since you already received the Ordinary Rock, head to the middle level of the map and go left. Inside he last room which protecting by a White Dragon can find a HP Max Up.
~In the area near the entrance of the place can find a Heart Max Up from the chest in midair.
~Lets back to this place because a villager cannot be saved during our first visit. Move to the central of the map from the upper left entrance, and an Axe Knight should be there with some plats lead to the top. Since now you already gained double jump ability, it should be no problem to reach to the top of the tower.
~Rescue the villager named Aeon on the top. There also contains the Tower Ring in the same room.
~Beware of the enemies here because most of enemies can inflict Poison. The right room on the first level is the first warp point of the map.
~Proceed to the third area in the water can find Vol Arcus glyph from the statue and an MP Max Up from the chest.
~Next area, take the upper exit to the left area, then break to wall at top left of the following room to save a villager, Anna.
~Afterwards, make your way to the bottom. The left part is the second warp point of the map. The Saint Elmo is unlimited spawning, so it's useless to stay too long, use Luminatio to get rid of them when blocked. Grab the Heart Max Up in the chest at the bottom and leave to the right.
~Save your game before the boss battlefield.
~BOSS: Rusalka (HP: 2800) Make sure have at least one ranged glyph in the slot for this fight, needless to say, you should choose the strongest you have. During the battle, try not to destroy the fallen boulders because you can only dodge the damage from her tsunami attack by standing under the boulder, somemore the fallen boulders do help you to jump over the boss, so try keep it as many as possible. Always stay in a distance with the boss and hit with your ranged attack. When you like to get close to the boss for any attack, her flaw is only appear right after she does any moves, but the recommended way is still... fight in a distance.
~After the boss fight, move to the right and be sure you take the HP Max Up in the last room of this level.
~Make your way to the top, break to top left wall to save another villager, Serge. In the same room, you can break the edge or the top right to obtain the Vic Viper.
Location:
~Next, head to the right, search under water area before the exit can find a statue contains a Vol Ascia glyph.
~You will encounter the enemy named Ectoplasm in this place, once you get hit by this enemy you will be inflicted with Curse, which causes your MP empty. Personally, I found Luminatio is an easy way to get rid of this enemy.
~Move forward until you encounter the first Ladycat. Get rid of the Ladycat first, then destroy the edge at the top left corner to get a Temperance Ring.
Location:
~Next area you can find the save room at top left part.
~Save the villager opposite of the save room, Daniela.
~HIDDEN TREASURE: In the middle of the map, you will get pass the path with some gaps and some skeleton enemies. Before you enter the next building, means the end of this path, you can see a platform on the top right part. Crouch at this platform to obtain the Black Drops treasure.
~Look for the room at bottom right can find a Vol Secare in the statue. The Miss Murder enemy can drop the Vol Falcis glyph.
~Proceed to the top, save you game before the next boss fight.
~BOSS: Goliath (HP: 4200) Movement speed very slow but damage very high. All his moves are easy to be evade as long as you make it right, so basically is another easy fight too, lets see the moves of the boss. 1st move: Jump; slide to the other side while he's in the midair, when he lands on the grow you must remember he's another nova around him. 2nd move: Punch the ground; when you see he steps backward, get further from him until he disappears from the screen. 3rd move: Punch the ceiling; you have to evade the falling blocks from the ceiling. 4th move: Stomp; what you can do is keep yourself about 1-2 body space from his feet and crouch to evade this move. 5th move: Crouch, he will give you a straight punch if you attack him during this status. What I recommend for this fight is Vol Ascis glyph because you can attack him in a distance and destroy the blocks the ceiling, plus, the damage of this glpyh is not that bad.
~After that, head right to the next room to watch a scene. Absorb the Dominus Anger glyph from Albus. That's all for here.
CAPCOM’s “Monster Hunter Freedom 2G” won the Grand Award at the Tokyo Game Show 2008, which took place at Makuhari Messe (Chiba Prefecture) from October 9-12. The award sponsored by the Computer Entertainment Software Association was announced on the first day of the show.
“Monster Hunter Freedom2G”, an award-winning hunting game extremely popular among many age groups, creates a new play style made possible by communication through an ad-hoc mode of team cooperative action. The game has become so popular that it is akin to a new social phenomenon. Boasting sales of over 2.5 million copies (as of October 9, 2008) in Japan since its release in March it has become the most popular game title in Japan in 2008 both in name and reality (CAPCOM survey).
In addition, “Devil May Cry 4” won the Award for Excellence. The game has the most attractive graphics in its state-of-the-art series in the world and an aggressive lead character with a bold new style. The game supports the multi-platform that is based on our MT Framework. Global sales of “Devil May Cry 4” topped 2.3 million copies (as of March 30, 2008).
On October 12, CAPCOM’s “Resident Evil 5”, “Gyakuten Kenji (JAPAN)”, “Monster Hunter 3 (Tri)”, were chosen by Tokyo Game Show attendees for the FUTURE Award, accenting the high anticipation users have for CAPCOM products. All the three titles quickly became extremely popular at the Tokyo Game Show.
All other awards won by CAPCOM games, in addition to winning the Grand Award for two years in a row, has increased recognition of our game development prowess. As always, Capcom will live up to the expectations of its customers by bringing its superior game development capabilities into full play and continuing to create original game titles.